Tools & Apps

Cohorty vs Habitica: Which Is Best for Group Habits?

Comparing Cohorty and Habitica for group accountability. Features, pricing, user experience, and which platform fits your personality and goals.

Oct 26, 2025
20 min read

You want to build habits with a group. You've narrowed it down to two platforms: Cohorty and Habitica.

Both offer group accountability. Both have proven track records. But they're designed for completely different types of people.

Here's the truth upfront:

  • Habitica turns your life into an RPG (role-playing game). Complete habits → earn gold, battle monsters, level up. Perfect for gamers.
  • Cohorty uses quiet accountability. Join cohorts → daily check-ins → send hearts. Perfect for people who want structure without social overwhelm.

Which one is right for you?

This guide compares Cohorty vs Habitica across 10 key dimensions—features, pricing, user experience, success rates, and more—so you can choose the platform that fits your personality and goals.

Let's start with the fundamentals.


Quick Comparison Table {#quick-comparison-table}

FeatureCohortyHabitica
Core ApproachCohort-based challengesGamified RPG system
Group Type5-15 person cohorts (structured)4-30 person parties (player-formed)
Interaction StyleQuiet (hearts only, no chat)Active (party chat + guilds)
Setup ComplexityZero (instant matching)Medium (create character, join party)
Time Commitment30 seconds/day5-10 minutes/day
Best ForIntroverts, busy people, structure-seekersGamers, extroverts, RPG fans
PricingFreeFree (optional $4.99/mo premium)
PlatformsWeb, iOS (soon), Android (soon)Web, iOS, Android
Completion Rate70-85% (platform data)40-60% (varies by party)
Learning Curve⭐ Easy⭐⭐⭐ Moderate

At a glance:

  • Cohorty = Minimalist, structure-first, accountability-focused
  • Habitica = Maximalist, game-first, motivation through fun

Now let's dive deeper.


Part 1: Philosophy & Approach {#part-1-philosophy-approach}

Cohorty's Philosophy: Structure + Quiet Accountability {#cohorty-s-philosophy-structure-quiet-accountability}

The core belief: You don't need chat, games, or complexity. You need:

  1. A group doing the same challenge (social proof)
  2. Visible progress (Hawthorne Effect—being observed changes behavior)
  3. Minimal friction (30 seconds/day)

How it works:

  1. Pick a challenge (e.g., "30-Day Morning Routine")
  2. Get matched into a cohort (5-15 people, instant)
  3. Daily check-in (hit "Done" button)
  4. Support others (send hearts 💚)
  5. See progress (streaks, who's showing up)

No chat. No complex features. Just presence and accountability.

The psychology:

  • Hawthorne Effect: Being observed → behavior change
  • Social proof: Seeing others succeed → you copy them
  • Loss aversion: Don't want to be the only one with broken streak

Target user:

  • Introverts (no pressure to be chatty)
  • Busy people (minimal time investment)
  • People burned out on complex systems

Read one user's 30-day experience with Cohorty →


Habitica's Philosophy: Gamification + RPG Mechanics {#habitica-s-philosophy-gamification-rpg-mechanics}

The core belief: Habit tracking is boring. Make it fun by turning your life into a game.

How it works:

  1. Create your avatar (customize appearance, choose class)
  2. Add habits, dailies, to-dos (your quest list)
  3. Complete tasks → Earn gold, XP, and items
  4. Join a party (4-30 players)
  5. Battle monsters together (party shares health bar—your failures hurt everyone)
  6. Level up, unlock gear, collect pets

It's World of Warcraft meets habit tracking.

The psychology:

  • Extrinsic motivation: Rewards (gold, XP, gear)
  • Variable rewards: Random drops (dopamine spikes)
  • Social pressure: Party takes damage if you fail (high accountability)
  • Sunk cost: You've invested time building your character (harder to quit)

Target user:

  • Gamers (especially RPG fans)
  • People motivated by rewards and progression
  • Extroverts who enjoy party dynamics

Key Philosophical Difference {#key-philosophical-difference}

Cohorty: Less is more. Remove everything except what's proven to work (accountability + visibility).

Habitica: More is more. Add layers of motivation (gamification, rewards, social elements).

Neither is wrong—they're designed for different brains.


Part 2: Features Comparison {#part-2-features-comparison}

Group Accountability Features {#group-accountability-features}

Cohorty: Cohort System

How groups work:

  • You join a challenge → Automatically matched into cohort of 5-15 people
  • Everyone doing the same challenge (aligned goals)
  • Progress visible to cohort (streaks, check-ins)
  • Support via hearts 💚 (no text required)

Pros:

  • ✅ Zero setup (instant matching)
  • ✅ Optimal group size (5-15 = proven sweet spot)
  • ✅ Aligned goals (everyone on same challenge)
  • ✅ Low social demand (hearts, not chat)

Cons:

  • ❌ Can't choose specific people (matched with strangers)
  • ❌ Limited to pre-built challenges

Example cohort:

  • Challenge: "30-Day Morning Routine"
  • 12 people matched
  • Daily: See who checked in, send hearts
  • No chat, no coordination needed

Habitica: Party System

How groups work:

  • Create or join a party (4-30 people, you choose size)
  • Everyone can have different goals (habits vary)
  • Shared health bar (party takes damage if members fail)
  • Party chat (coordinate, encourage)
  • Group quests (battle bosses together)

Pros:

  • ✅ Choose your party members (friends, family)
  • ✅ Flexible goals (everyone tracks different habits)
  • ✅ Deep engagement (quests, bosses, chat)
  • ✅ Strong social pressure (party damage = high accountability)

Cons:

  • ❌ Requires recruiting (you build the party)
  • ❌ Complex (game mechanics to learn)
  • ❌ Time-intensive (party chat, quests)
  • ❌ Can feel overwhelming for non-gamers

Example party:

  • 6 friends form a party
  • Each person tracking different habits
  • Daily: Complete habits, check party health, participate in quest
  • Active chat discussions

Habit Tracking Features {#habit-tracking-features}

Cohorty: Challenge-Based

What you track:

  • Pre-defined challenges (e.g., "Wake at 6 AM + 30-min routine")
  • Binary tracking (Done or Not Done)
  • Streaks automatically calculated
  • Progress visible to cohort

Customization:

  • Choose from available challenges
  • Can create private challenges (invite-only)
  • Details of your routine are private (cohort only sees check-in status)

Pros:

  • ✅ Simple (one goal per challenge)
  • ✅ Clear expectations (challenge defines the habit)
  • ✅ No decision fatigue (just follow the challenge)

Cons:

  • ❌ Less flexible (must fit into challenge framework)
  • ❌ One habit per challenge (if you want to track multiple, join multiple cohorts)

Habitica: Fully Customizable

What you track:

  • Habits (can do multiple times/day, +/- buttons)
  • Dailies (must do each day, damage if you don't)
  • To-Dos (one-time tasks)
  • Unlimited tasks (track as many as you want)

Customization:

  • Complete flexibility (name, difficulty, frequency)
  • Set custom schedules (every other day, weekdays only)
  • Add notes, checklists, tags

Pros:

  • ✅ Highly flexible (track anything)
  • ✅ Multiple habits simultaneously
  • ✅ Granular control (difficulty levels, frequencies)

Cons:

  • ❌ Can be overwhelming (too many options)
  • ❌ Easy to over-complicate (20+ habits tracked = burnout)

Motivation & Rewards {#motivation-rewards}

Cohorty: Social Rewards

What motivates you:

  • Hearts from cohort members (💚💚💚)
  • Visible streaks (public accountability)
  • Cohort completion rate (team success)
  • Milestone badges (7, 14, 30 days)

Psychology:

  • Social validation (hearts = dopamine)
  • Progress visualization (streaks)
  • Team identity ("We're the morning people")

What you DON'T get:

  • No points, gold, or levels
  • No virtual rewards
  • No competition leaderboards

Philosophy: External validation (hearts) + internal satisfaction (streaks) = sustainable motivation.


Habitica: Game Rewards

What motivates you:

  • Gold (buy gear, cosmetics, food for pets)
  • Experience points (level up your character)
  • Gear (armor, weapons—visual progression)
  • Pets & mounts (collect and hatch)
  • Quests (party battles, boss fights)

Psychology:

  • Extrinsic rewards (tangible game progression)
  • Variable rewards (random drops = addictive)
  • Sunk cost (invested time → harder to quit)

What you DON'T get:

  • Minimal real-world social validation (unless party is very active)

Philosophy: Gamify boring tasks → make habit tracking fun and addictive.


Communication & Social Features {#communication-social-features}

Cohorty: Quiet Accountability

Communication options:

  • ✅ Hearts (💚 reactions, no text)
  • ❌ No group chat
  • ❌ No direct messaging
  • ❌ No comments

Why:

  • Reduces social overwhelm
  • No obligation to "say something"
  • No notification fatigue
  • Introverts thrive

User feedback:

"I felt accountable without feeling pressured to perform socially. The hearts were enough." — Sarah, 30-day challenge finisher

Read the full experience →


Habitica: Active Social Features

Communication options:

  • ✅ Party chat (text-based)
  • ✅ Guilds (large communities, 100s-1000s of members)
  • ✅ Direct messaging
  • ✅ Public posts
  • ✅ Challenges (create/join community challenges)

Why:

  • Deep social connection
  • Community support beyond your party
  • Discussion-based problem-solving

User feedback:

"I love the party chat. We cheer each other on daily. It's like having gym buddies." — Alex, Habitica user (2 years)


Part 3: User Experience {#part-3-user-experience}

Onboarding Experience {#onboarding-experience}

Cohorty: Instant Start

Time to first action: ~2 minutes

  1. Sign up (email + password)
  2. Browse challenges
  3. Click "Join Challenge"
  4. Instantly matched into cohort
  5. See cohort members, start tomorrow

First impression:

  • Clean, minimal interface
  • No complex setup
  • Clear next steps

Potential confusion:

  • "Wait, that's it? No tutorial?"
  • "Who are these people in my cohort?"

Habitica: Game Setup

Time to first action: ~10 minutes

  1. Sign up
  2. Create avatar (choose appearance, name, class)
  3. Tutorial (explains habits, dailies, to-dos)
  4. Add your first habits
  5. (Optional) Find/create a party

First impression:

  • Colorful, game-like interface
  • Fun character creation
  • Lots to explore

Potential confusion:

  • "What's the difference between habits and dailies?"
  • "Do I need a party right away?"
  • "How does damage work?"

Daily Usage {#daily-usage}

Cohorty: 30 Seconds

Daily routine:

  1. Complete your habit (in real life)
  2. Open app
  3. Hit "Done" button
  4. See who else checked in
  5. Send 3-5 hearts to others
  6. Close app

Total time: 30 seconds

Mental load: Very low (just confirm you did it)


Habitica: 5-10 Minutes

Daily routine:

  1. Complete your habits (in real life)
  2. Open app
  3. Check off habits (+XP, +gold)
  4. Check dailies (avoid damage)
  5. Check party health
  6. Respond to party chat
  7. Participate in quest (if active)
  8. (Optional) Shop for gear, feed pets

Total time: 5-10 minutes

Mental load: Medium (game mechanics to track)


Week 2 Experience (The Critical Test) {#week-2-experience-the-critical-test}

This is where most habit trackers fail. Week 1 is exciting. Week 2? Novelty wears off.

Cohorty in Week 2

What keeps you going:

  • You see 8/10 people still checking in (social proof)
  • Your 9-day streak is visible (don't want to break it)
  • Hearts keep coming (social validation)
  • Zero friction (still just 30 seconds)

What might make you quit:

  • Feels too simple (if you wanted more engagement)
  • Routine feels boring (no novelty)

Completion rate through Week 2: ~85%


Habitica in Week 2

What keeps you going:

  • You're level 6 now (progress visible)
  • You've unlocked new gear (tangible rewards)
  • Party is in the middle of a quest (don't want to let them down)
  • Game elements still engaging

What might make you quit:

  • Game feels like a chore (checking off tasks feels mechanical)
  • Party chat went quiet (social element faded)
  • Too many habits added in Week 1 (overwhelmed)

Completion rate through Week 2: ~65%


Part 4: Success Rates & Data {#part-4-success-rates-data}

Cohorty Platform Data {#cohorty-platform-data}

Source: 1,000+ users across 100+ challenges (2024 data)

Overall completion rate: 70-85% (varies by challenge difficulty)

By cohort size:

  • 5-8 people: 81%
  • 9-12 people: 76%
  • 13-15 people: 68%

Why high success rates:

  • Low friction (30 sec/day = sustainable)
  • Optimal group size (5-15 proven)
  • Aligned goals (everyone on same challenge)
  • Quiet accountability (low burnout)

Habitica Platform Data {#habitica-platform-data}

Source: Community reports + user surveys (official data not publicly available)

Estimated completion rate: 40-60% (highly variable by party)

By party engagement:

  • Highly active parties (daily chat): ~65%
  • Moderately active parties: ~50%
  • Inactive parties: ~25%

Why variable success rates:

  • Depends heavily on party dynamics
  • Game mechanics can feel gimmicky over time
  • Easy to over-complicate (add too many habits)
  • Non-gamers struggle to stay engaged

Head-to-Head: Same Goal, Different Platforms {#head-to-head-same-goal-different-platforms}

Hypothetical scenario: 100 people want to build a morning routine.

  • 50 use Cohorty (Morning Routine Challenge)
  • 50 use Habitica (create "Wake at 6 AM" daily)

Predicted outcomes (30 days):

PlatformCompletion RateWhy
Cohorty75-80%Structure, aligned cohort, low friction
Habitica45-55%Self-directed, game novelty may fade, depends on party

Note: These are estimates based on platform strengths. Habitica can have high success if party is highly engaged and users love RPGs.


Part 5: Pricing & Value {#part-5-pricing-value}

Cohorty Pricing {#cohorty-pricing}

Free Plan:

  • ✅ Unlimited challenges
  • ✅ Unlimited cohorts
  • ✅ All core features
  • ✅ No ads

Premium (Planned):

  • Not yet available
  • Future features may include: private cohorts, advanced analytics, custom challenges

Current reality: Everything is free.


Habitica Pricing {#habitica-pricing}

Free Plan:

  • ✅ Unlimited habits, dailies, to-dos
  • ✅ Join parties and guilds
  • ✅ Participate in quests
  • ✅ Earn gold and XP
  • ✅ Basic customization

Premium ($4.99/month or $47.99/year):

  • ✅ Exclusive gear and pets
  • ✅ Buy gems (premium currency)
  • ✅ Support development
  • ✅ Cosmetic benefits (no gameplay advantage)

Reality: Free plan is fully functional. Premium is optional (mostly cosmetic).


Value Comparison {#value-comparison}

Cohorty:

  • Best value: Free + high success rates (70-85%)
  • ROI: $0 for effective accountability

Habitica:

  • Best value: Free plan is feature-complete
  • Premium adds fun but not necessary
  • ROI: $0-60/year for gamified motivation

Verdict: Both offer strong free plans. Cohorty's higher success rates = better ROI if your goal is actually building the habit (not just having fun with a game).


Part 6: Who Should Choose Which? {#part-6-who-should-choose-which}

Choose Cohorty If: {#choose-cohorty-if}

Personality:

  • ✅ Introverted (drained by social interaction)
  • ✅ Minimalist (want simplicity)
  • ✅ Busy (only have 30 sec/day)
  • ✅ Burned out on complex systems

Goals:

  • ✅ You want to build a specific habit (pre-defined challenges)
  • ✅ You need structure (don't want to design your own system)
  • ✅ You value high success rates over fun
  • ✅ You prefer accountability without social overwhelm

Motivations:

  • ✅ Social proof motivates you (seeing others succeed)
  • ✅ You respond to mild social pressure (don't want to let team down)
  • ✅ Streaks motivate you (visible progress)

Red flags (Cohorty might NOT work for you):

  • ❌ You need deep social connection (chat, friendships)
  • ❌ You want to track 10+ habits simultaneously
  • ❌ You're motivated by games/rewards (not social accountability)

Choose Habitica If: {#choose-habitica-if}

Personality:

  • ✅ Extroverted (energized by social interaction)
  • ✅ Gamer (especially RPG fan)
  • ✅ Playful (enjoy gamification)
  • ✅ Detail-oriented (like managing complex systems)

Goals:

  • ✅ You want to track multiple habits (10+ simultaneously)
  • ✅ You want complete flexibility (custom habits, schedules)
  • ✅ You value fun over pure efficiency
  • ✅ You're building habits with friends (can form party together)

Motivations:

  • ✅ Rewards motivate you (gold, XP, gear)
  • ✅ You like progression systems (leveling up)
  • ✅ You enjoy party dynamics (group quests, chat)
  • ✅ You want to collect things (pets, mounts)

Red flags (Habitica might NOT work for you):

  • ❌ You don't like games/RPGs (mechanics feel gimmicky)
  • ❌ You get overwhelmed by options (too many features)
  • ❌ You want minimal time commitment (5-10 min/day is too much)
  • ❌ You're introverted and party chat drains you

Part 7: The Hybrid Approach {#part-7-the-hybrid-approach}

Can you use both?

Yes—for different goals:

Example:

  • Cohorty: Morning routine (need structure + accountability)
  • Habitica: Personal to-do list (need flexibility + fun)

Why this works:

  • Cohorty for time-bound challenges (30 days)
  • Habitica for ongoing life management (chores, errands)

Caution: Don't overload yourself. Pick one primary platform, use the other sparingly.


Part 8: Real User Perspectives {#part-8-real-user-perspectives}

Cohorty User: Sarah (Introvert, Freelancer) {#cohorty-user-sarah-introvert-freelancer}

"I tried Habitica for 6 months. I loved the game at first, but it became a chore. The party chat was draining—I felt obligated to reply and be cheerful.

Cohorty was a relief. I check in, send hearts, and that's it. No pressure to write updates. I felt accountable without feeling judged. 90% completion rate over 30 days—my best ever."

Read Sarah's full 30-day experience →


Habitica User: Alex (Gamer, Extrovert) {#habitica-user-alex-gamer-extrovert}

"I tried Cohorty but found it too minimal. Where's the progression? Where's the fun?

Habitica scratches my RPG itch. I'm level 47 now. My party and I have defeated 15 bosses. The game mechanics keep me engaged. If it wasn't fun, I wouldn't stick with it. But it is, so I've been consistent for 2 years."


Former Habitica → Cohorty User: Jamie {#former-habitica-cohorty-user-jamie}

"Habitica was great for the first 6 months. But then:

  • My party went inactive (no one chatted anymore)
  • The game felt repetitive (same quests)
  • I had 30+ habits tracked (overwhelmed)

I switched to Cohorty for a 30-day challenge. The simplicity was liberating. One goal. One cohort. Just show up. I finished the challenge (first time in a year I completed 30 days). Now I use Cohorty for big goals and Habitica for fun."


Part 9: Common Questions {#part-9-common-questions}

Can I switch from Habitica to Cohorty (or vice versa)? {#can-i-switch-from-habitica-to-cohorty-or-vice-versa}

Yes—your habits are in your head, not the app.

Switching to Cohorty from Habitica:

  • Pick one habit from your Habitica list
  • Join the relevant Cohorty challenge
  • Keep using Habitica for other habits (or phase out)

Switching to Habitica from Cohorty:

  • Complete your Cohorty challenge (30 days)
  • Transfer the habit to Habitica as a "Daily"
  • Form a party with friends or join a guild

Pro tip: Use Cohorty for time-bound challenges (30 days), Habitica for ongoing maintenance.


Which has better mobile apps? {#which-has-better-mobile-apps}

Habitica:

  • ✅ Mature iOS and Android apps (years of development)
  • ✅ Full feature parity with web
  • ✅ Push notifications for dailies, party updates

Cohorty:

  • ⏳ Mobile apps in development (iOS and Android coming soon)
  • ✅ Web app works on mobile browsers
  • ⚠️ Not as polished as native apps yet

Verdict: Habitica wins on mobile (currently). Cohorty web app is functional but native apps will improve experience.


Which is better for families? {#which-is-better-for-families}

For families with kids (especially gamers):

  • Habitica wins (kids love the RPG elements, parents can join party)

For adult families (spouses, adult siblings):

  • Cohorty often works better (less overhead, adults don't need gamification)

Example:

  • Family of 4 (kids 10 and 13): Habitica party (everyone loves the game)
  • Married couple: Cohorty challenge (simple, no game mechanics needed)

Can I use Cohorty/Habitica for breaking bad habits? {#can-i-use-cohorty-habitica-for-breaking-bad-habits}

Both work, but differently:

Cohorty:

  • Track the replacement habit (e.g., "Read 30 min" instead of "Don't scroll social media")
  • Challenge focuses on doing something positive

Habitica:

  • Create a "Habit" with negative button (e.g., "Ate junk food" = -1 HP)
  • Self-reported (honor system)

Verdict: Both work. Cohorty's positive framing (build good habit) often feels better than Habitica's punishment system (lose HP).


Part 10: The Verdict {#part-10-the-verdict}

Summary: Cohorty vs Habitica {#summary-cohorty-vs-habitica}

Cohorty:

  • Best for: Introverts, busy people, structure-seekers, accountability purists
  • Strengths: Simple, effective, high success rates (70-85%), no social overwhelm
  • Weaknesses: Limited flexibility, minimal features, mobile apps pending
  • Best use case: Time-bound challenges (7-30 days), building specific habits

Habitica:

  • Best for: Gamers, extroverts, RPG fans, people who want fun + flexibility
  • Strengths: Engaging, flexible, strong community, mature mobile apps
  • Weaknesses: Can be overwhelming, game novelty fades for some, depends on party
  • Best use case: Long-term habit management (months-years), tracking many habits

The Decision Tree {#the-decision-tree}

START: What matters most to you?

├─ High success rates + Simplicity
│ └─ Choose Cohorty

├─ Fun + Gamification
│ └─ Choose Habitica

├─ Minimal time commitment (30 sec/day)
│ └─ Choose Cohorty

├─ Social interaction (chat, friendships)
│ └─ Choose Habitica

├─ One specific goal (30-day challenge)
│ └─ Choose Cohorty

├─ Multiple habits (10+) to track
│ └─ Choose Habitica

└─ Not sure?
└─ Try Cohorty first (30 days, free, easy to test)
- If too minimal → Switch to Habitica
- If it works → Stick with it


Our Recommendation {#our-recommendation}

For most people starting out: Try Cohorty first.

Why:

  • Lower barrier to entry (instant matching, no setup)
  • Higher success rates (proven 70-85%)
  • Lower time commitment (sustainable long-term)
  • Free to test (zero risk)

After 30 days: Assess:

  • Did it work? (Did you complete the challenge?)
  • Do you want more features? (Flexibility, gamification?)
    • If yes → Try Habitica
    • If no → Stay with Cohorty

For gamers / RPG fans: Start with Habitica.

Why:

  • The game will motivate you (where others struggle)
  • You'll enjoy the complexity (not be overwhelmed)
  • Party dynamics fit your social style

After 30 days: If game feels stale or party went inactive, try Cohorty for a fresh approach.


Your Next Steps {#your-next-steps}

Option 1: Try Cohorty (30 Days) {#option-1-try-cohorty-30-days}

Best for: People who want to test accountability without complexity

Action:

  1. Browse Cohorty challenges
  2. Pick one habit to build
  3. Join a cohort (instant matching)
  4. Check in daily for 30 days
  5. Assess: Did it work?

Time investment: 30 seconds/day × 30 days = 15 minutes total


Option 2: Try Habitica (30 Days) {#option-2-try-habitica-30-days}

Best for: Gamers who want to make habit-building fun

Action:

  1. Sign up for Habitica
  2. Create your character
  3. Add 3-5 habits (don't overdo it)
  4. Find or create a party (optional but recommended)
  5. Play for 30 days

Time investment: 5-10 minutes/day × 30 days = 2.5-5 hours total


Option 3: Do Both (Strategic Use) {#option-3-do-both-strategic-use}

Best for: People with multiple goals at different stages

Setup:

  • Cohorty: For your #1 priority habit (30-day intensive)
  • Habitica: For ongoing life management (chores, errands)

Why this works: Cohorty's focus + Habitica's flexibility.


Final Thoughts {#final-thoughts}

Cohorty and Habitica are both excellent—for different people.

The question isn't "Which is better?"
The question is: "Which is better for you?"

If you value:

  • Simplicity → Cohorty
  • Fun → Habitica

If you're:

  • Introverted → Cohorty
  • Extroverted → Habitica

If you want:

  • One specific goal → Cohorty
  • Many flexible goals → Habitica

The most important thing? Pick one and commit to 30 days.

App-hopping is procrastination in disguise.


Ready to decide?

Or learn more:

Don't do it alone. Whether you choose Cohorty, Habitica, or something else—accountability works.

Share:

Try These Related Challenges

Active
📖

Read 30 Minutes Daily: Book Reading Accountability

Join 5-10 people reading 30 minutes/day. Track your streak, optionally share what you're reading. No book reports, no pressure. Start today.

cohorty vs habitica
habit tracker comparison
habitica alternative

✓ Free to join

Active
🤫

Quiet Accountability Challenge: No Chat, Just Presence

Build habits with silent support. Check in daily, see others' progress, feel the presence—no pressure to explain or chat. Perfect for introverts and anyone tired of group chat overwhelm.

group accountability
accountability apps

✓ Free to join

Active
🌅

5 AM Early Rise Challenge by David

Wake up at 5 AM daily for quiet time before the world wakes. Join David's morning routine group for accountability and support.

✓ Free to join

Active
😴

Same Bedtime Every Night: Sleep Schedule Challenge

Go to bed at the same time nightly. Support early rising with consistent sleep. Optimize sleep quality and energy levels.

✓ Free to join

Active
📋

15-Minute Morning Planning: Set Daily Goals

Review priorities and plan your day every morning. 15 minutes of intentional goal setting. Clarity and purpose for productivity.

✓ Free to join

Active
💪

8-Minute Gentle Core Strength for Beginners

Beginner-friendly core exercises. Build strength gradually. Strong core for posture and balance.

✓ Free to join

Start Your Journey

Ready to Turn Knowledge into Action?

Join Cohorty and start building lasting habits with people who share your goals. Create your first challenge in 2 minutes—free, forever.

No credit card required
Join 10,000+ habit builders
3 habits free forever